James Montemagno
James Montemagno

Live, Love, Bike, and Code.

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James Montemagno

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Building Xamarin.iOS Apps in Azure DevOps (VSTS) with Hosted macOS Agents!

Azure DevOps (VSTS) [http://visualstudio.com/team-services] is quickly becoming one of my favorite products that Microsoft creates for developers. It helps any developer writing apps in any language build, test, and deploy their applications. On top of that it has free unlimited private Git repos, work item tracking and kanban board, test, release management, and so much more! What is cool is you can use some of it or all of it, up to you. So if you have your code in GitHub, no problem, want to…

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Convert Json to C# (and More) with quicktype

How often do you run into the situation where you are reading data from a json file or hitting a RESTful endpoint and pulling down a huge json file that you then need to deserialize? I bet pretty often as I know I do all the time. The next issue of course is that you have this bug json file, but you need to generate the actual data types, POCOs, inside of your C# code. This can be extremely tedious if you try to do it by hand and other websites give you lack luster C# files where you have to add…

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Newman-O's - A Cookie Revolution

I am not a cookie person. Alright, I like cookies, but you wont find me at the store searching around and wanting to buy cookies, especially not Oreo sandwhich cookies. As a kid I am pretty sure I was all about them, but over time they transformed, morphed, got double stuffed, thinned, pumpkin spiced, and just stopped being interesting to me at all. Then last week I was listening to The Talk Show with John Gruber [https://daringfireball.net/thetalkshow/2017/08/25/ep-198] about Android Oreo and h…

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Connectivity Plugin 4.0: Important and Awesome Changes

The Connectivity Plugin for Xamarin [https://www.nuget.org/packages/Xam.Plugin.Connectivity] is my second most installed NuGet package with nearly 600,000 installs at time of writing this. It is easy to see why as it gives developers the ability to check connectivity on any platform with a single line of code, subscribe to events, and see what the current connection type is, with a complete cross platform API for iOS, Android, macOS, and Windows. I mean look at this thing, it is beautiful: i…

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The New Montemagno.com, a.k.a. MotzCod.es

It has been over 15 years since I started blogging on the internet and nearly 5 years since I started my dedicated development blog, MotzCod.es, focusing on cross-platform mobile development with Xamarin and C#. I have loved each and every moment of running my blogs and being able to write about my true passions in life. Throughout the years the number of blog posts I generated grew, readership grew, and I have also grown a lot in life and my career. With all that growth, I knew it was time for…

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Removing BottomNavigationView’s Icon Shifting in Xamarin.Android

I recently blogged about Android’s super fancy new BottomNavigationView [https://blog.xamarin.com/exploring-androids-bottom-navigation-view/], and how easy it was to get started with them in your Xamarin.Android application. I also went through a lot of color customizations that developers can blend in to really make their BottomNavigationView stand out. While this new bottom navigation is awesome, it is also still brand new with a lot of features locked behind internals and hidden fields, whi…

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Motz’s Thoughts: Aztez - Buy This Game

Let’s hop into the way back when machine, to a time when I created video games for a living. It was at a small studio where we worked on a small Xbox 360 game called Shred Nebula. There I would find my love for C# and desktop tool development, and where I worked with some amazing people that became some of my best friends. One of those individuals is my good friend Ben Ruiz, who today along with Mathew Wegner at Team Colorblind have released Aztez: A Game of Conquest and Brutality [http://aztez.…

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Motz's Thoughts: E3 2017 Recap (Microsoft, Sony, & Nintendo)

I have always been a video game nerd, so much so that I went to school to go and create games for a living. I worked at a studio, helped develop a game called Shred Nebula for Xbox 360, and then left the industry forever. While I may not be creating games anymore, my passion is not gone and there is a time each year that I geek out. It is that time of the year when all the big game publishers and console creators go BIG and announce everything, and that event is E3 and that time of year was thi…

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