James Montemagno
James Montemagno

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James Montemagno

Xamarin Plugins

Cross-Platform In-App Purchases for Xamarin.Mac Apps!

This week, one of my best friends Frank Krueger released his brilliant app iCircuit 3D [https://apps.apple.com/us/app/icircuit-3d/id1539977373] for macOS (he also wrote an awesome blog [https://praeclarum.org/2021/02/08/tech-of-icircuit3d.html] on how it was made). While I know that catalyst support for Xamarin (and .NET MAUI) is coming soon, I still think there are great opportunities to monetize macOS apps written in C# today (see iCircuit 3D!). I released my In-App Billing Plugin [https://gi…

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Upgrading to Xamarin.Essentials from Plugins

Xamarin.Essentials [https://docs.microsoft.com/en-us/xamarin/essentials/] is a new official library from Microsoft (that I worked on) that provides developers with over 30 cross-platform APIs for their mobile apps to tap into to access native features. Yes, this may sound similar to Plugins for Xamarin, but it is an evolution that is super optimized for each plaform, provides a consistent API, and is super crazy well documented. And of course it is completely open source on GitHub [https://githu…

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Multi-Targeting: Where Did My Files Go? Fixing .NET Core 2.1 SDK Issues

I love multi-targeting for creating libraries, and it is at the core of all of my plugins and Xamarin.Essentials. If you don't know what multi-targeting is don't worry as it is pretty rare that you would need to use it if you are creating apps. Most likely you will want to use multi-targeting in creating cross-platform libraries. In the past you would have to create multiple libraries for each target framework (such as iOS or Android) that you wanted to support if there was platform spec…

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Continuous Integration & Delivery for Xamarin & .NET Libraries with Azure DevOps (VSTS)

I build a lot of .NET libraries that include simple .NET Standard libraries to fully cross-platform plugins for Xamarin and Windows that target up to 10 different platforms. When I got started building libraries and shipping them to NuGet I went down a simple path of just building everything locally on my machine and manually uploading them to NuGet. This worked great for a single library, but as soon as I took on a second... third... forth... and so on, things got out of hand and I knew I had t…

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Text To Speech Plugin for Xamarin and Windows

You may have noticed that I am on a big Plugins for Xamarin kick currently. I have always had my Settings Plugin [http://motzcod.es/post/102974754207/an-improved-cross-platform-settings-library-for] that I have updated over time, but then I blogged about creating plugins for Xamarin.Forms [http://blog.xamarin.com/creating-reusable-plugins-for-xamarin.forms/], released a Vibrate Plugin [https://github.com/jamesmontemagno/VibratePlugin], and then discussed exactly what a Plugin for Xamarin is [ht…

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